Also make rock moves stronger bc if fire moves are stronger in sun, water stronger in rain, and ice stronger in hail then rock should be stronger in sandstorm and be more accurate .
Yeah i was gonna say, TWave gotvits accuracy nerfed because 100 acc Prankster TWave was so absurdly spammable and abusable, especially since Electric Types weren't immune in the generation Prankster was introduced.
I love that, it especially fits alongside the infestation effect. Also the idea of a fairy village being infested with a swarming tsunami of bugs that finds a way around every spell and charm is awesome, so a spell animation that fits that would be really nice "The user summons relentless swarms that overwhelm the opponent. This may also leave the target infested. Move is super effective against Fairy types"
5:33 Whatever gets this should not be allowed to get expanding force, as Dark types are the only reasonable counter to stopping Psyspam in most formats.
agreed, its a 102 power move with a reasonable drawback (it can't hit for super effective). was it ever really overpowered? no. was it meta-defining (like hidden power)? no. it should come back
Return was yet another victim of GF not being bothered with coding. The same generation it was axed was also the same gen that the friendship and affection stats (the latter is the single player stat that let's your Pokémon live a fatal hit, shrug off status by themselves, ect.). And that probably changed the coding for how Return worked that they didn't bother adjusting to keep it in. Similar story with Pursuit; there was probably something screwy that happened with it interaction with Dynamax mons so they just got rid of it altogether
Speed body press is a super cool idea, very thematic for flying types. Maybe something like Dive Bomb or Skydive could be good names. Make me think of a peregrine falcon diving to catch its prey.
Another buff for Ice should be changing Freeze to Frostbite, which functions as the Special Attack counterpart to Burn. So it cuts your Special Attack in half and deals 1/16 of max HP every turn. Then you could create an Ice counterpart to Will-O-Wisp as well.
True, I forgot the rules for bug, rock, ice, psychic, poison, dragon, normal, fighting, electric, dark, flying, grass, ghost, fire, water, fairy, and steel
I think that a bug type move called “wire cutter” could be a physical bug move that is super effective against steel types. I was inspired by the rock paper scissors equivalent: shoe, roach, atomic bomb
Wire Cutter could even start out as a move only learned by Scizor and Vikavolt who even have wire cutter-themed part of them. In fact, Bugs seem to be the only Pokémon that have a wire cutter theme, so it really makes sense.
@@iantaakalla8180 Pinsir as well. Maybe Aridos as well. Idk I feel like theirs a few that could fit. And with it being a physical move I’m assuming Vilkavolt wouldn’t really get much use of it. So if it’s only the 2 that u said it might as well be only Scizor that gets it.
Normal types who don’t have access to boomburst (most of them) have quite lacking special attack options so a buff I’d like to see is increasing the distribution of Tri Attack, and changing it to a 30 BP move that hits 3 times with each hit having the property of a fire, ice, and electric move respectively with each hit having a chance to inflict a different status (would still get normal STAB).
@x_bell1142 I think the normal type is lack of solid physical moves. Although double-edge has a base power of 120,it does not have any secondary effect and normal type is not able to deal super effective damage. So I think add a normal type physical move like the removed moves Return and Frustration which have high base power and no drawbacks
Tri Attack actually becoming a 3-hit move would be great! For simplicity's sake, I'd say just make each status chance 10% instead of the wonky 6.67% chance they are now, but I might advise putting each hit at 25 power (75 power total, and I wouldn't want to nerf the accuracy)? 30 power is more "tri" thematic, but that's consistent 90 power total (that Technician could still buff). Regardless, explicitly should **NOT** give STAB to Electric, Ice, or Fire types using it, only to Normal. I guess between Fire, Ice, and Electric, the chance of at least one hit being resisted by the target would be more likely, while there's basically nothing weak to all three (just Bug/Flying types?), so maybe a 135 BP total, 100% accuracy, move from a Technician Pokemon is no real issue? ...Eh, fair tradeoff for losing Water Pulse. ;P
I like the idea of it being more distributed but am not a fan of the 3 hits with the 3 different types. I mean it makes sense but I also just like the simplicity of how the move is rn.
You basically broke your own rules with the Electric buff. Thunder Wave was specifically nerfed in accuracy because it was OP. Prankster Thundurus Incarnate would spam 100% accurate Thunder Waves all day, so they had to nerf it along with the Paralyze status. Your buff would just undo that nerf, and in fact make it even WORSE if Thunder Wave couldn't miss at all. Besides, unlike Toxic, Thunder Wave isn't learned by many non-Electric types. They really only need a good physical attack.
I think it would be fair. Electric-types became immune to Paralysis in the same gen that Twave accuracy was nerfed imo, or 1 generation difference at the most. Plus, it’s just electric types getting the buff, and as far as I’m aware Thundurus is the only Prankster Electric Type anyways. I think one edge case shouldn’t completely eliminate a buff
fire types should just get their own new physical fire move because sacred fire having a 50% burn chance is going to be just as frustrating as scald spam
Psychics being immune to confusion and having a scrappy style ability would be a nice little buff that makes sense. I think Bug could get the effect of Sticky Hold or Keen Eye (this is stolen from a Moxie Boosted vid) as a little buff and I like the idea of a Freeze Dry clone, but Bug needs changes to the type chart to become more relevant. Honestly if the type was leaned more into support/defense with moves such as Rage Powder, Sticky Web, Pollen Puff, Infestation, String Shot, Silk Trap, Struggle Bug, and U-Turn as well as bugs with >415 BST they might be more relevant. A lot of bugs are near viable but need a little push so more good moves and better mons would really improve the type. Also Fairy shouldn't resist Bug even if there is a Freeze Dry clone, and neither should Ghost.
My favorite idea for a bug type buff is to give it immunity to entry hazards, like an innate heavy duty boots. Given how centralizing hazards are in Singles right now, it would be a *massive* buff to the type. Granted, this would definitely break Volcarona. But, well, you win some, you lose some.
@sontaranmc2109 yeah freeing up Volc's item slot might be nuts, but it probably wouldnt be any more broken than it was in gen 5 (it'd still be insane and would be unhealthy)
The biggest problem with psychic is the lack of good moves. Mr virus is hogging the high power but drops your special attack option there isn’t a high power low accuracy option and there’s no high power recoil options either. Now a days even 100 power is bad so psychic not even having a standard option that’s commonplace that has such really hurts the type. Expanding force is good for the few psychic surge mons and stored power is ok if you are running a setup set but that’s about it. There’s no good option for the average psychic type if it’s using something like choice scarf or assault vest. Many psychic types actively don’t use stab on some of their sets. Physical victini sets rarely run psychic stab for example.
@@sontaranmc2109no just no. Hazards need a buff already with how they no longer do enough to keep pivots in check ( boots was already a massive mistake and the fact that people were running slow kings with reduced level is proof of just how problematic introducing it was). We do not need any more buffs to pivots heck we need a hazard that actively gains damage every time you switch and trigger its damage now with how much they’ve buffed them.
I've always been a fan of Bug type pokemon being a sort of "Punch Up" Type, ei being weak to the normal type of pokemon, fire, rock, flying, etc; but being able to do significant damage to large Imposing types like Dragon and Fairy, sort of in a David V Goliath or The Elephant being Afraid of the Mouse type of way. Adding moves meant to deal with those types honestly makes so much sense for them.
Something i always imagined for Ice is a move that has its power depending on the user's special defense rather than its special attack. Not only it will make the existence of bulky ice types less stupid, and not only it will be an alternative to Body Press for special defense pokemons, but it will also give a meaningful buff to Regice who really needs it.
Imo the best way to buff Electric is to make Zing Zap not exclusive to Togedemaru and Pincurchin. That move is the consistant Electric Move so many other physical Electric types would kill for. Also I absolutely love that Flying type Body Press clone. I came up with the name Flying Joust, since jousting usually hits harder the faster you're moving.
i can see why given how if a physical electric does not have a good signature move, then it's going to be awful due to the options for physical electric moves are extremely dire (it's either 75 t-punch which various ones don't get and is barely cutting it, wild charge which is a take down clone or supercell slam which is a jump kick clone)
Poison should definitely get a Freeze-Dry clone that hits steel for super effective. It would make Poison an actual viable coverage option, makes sense thematically when you consider rust, nerf the best defensive type in the game, and nerf the best type combo in the game Fairy/Steel. Either that or MAKE CORROSION WORK LIKE SCRAPPY! It’s stupid that it doesn’t.
10:50 Thunder wave was nerfed to 90% acc because of thundurus. I think the best thing to do would be to make it 100% for *pure* electric types, especially given how many of them kinda need that (also maybe take twave away from eleki)
I think the poison status has a really easy option for buffing: give it a special attack decrease. Basically, make it burn for special attackers. Special attack needs something to threaten it anyway.
@aquaknight2269 this... is a video on idea for buffing things in pokemon. I am suggesting it in the context of the video. And while toxic is pretty great, standard poison isn't compared to the other status effects. Ngl, I don't know how you would go about dealing with buffing poison with the existence of toxic, but that's why I'm commenting on RUclips instead of working at GameFreak.
@ang3lx_xdvst yeah, but not only Poison types get toxic, and if regular poison cuts special attack in half, so will severe poison. So the move toxic will be ridiculously overpowered, neutralizing the vast majority of special attackers, on top of dealing increasing damage every turn.
The "Body Press but Speed" move would be broken no matter what type gets it. The fact that you can Agility/RockPolish/Autotomize and have that count as essentially a 'double dance' (Dragon Dance x2) in ONE TURN is absurd. This has ABSURD value against Trick Room teams as well, because it's based off of the raw stat and Trick Room only affects who goes first. If someone like Gale Wings Talonflame gets access to that, it'd basically go back to his Gen6 OU glory days.
I'd make it so Rock and Bug function similar to Poison with how Poision types make toxic spikes dissaper off the field once they make contact with them, meaning that Bug removes Sticky Web and Rock removes Spikes and Stelth Rock once they make contact with them.
The thing is in real life webbing is used specifically to catch bugs, so the idea that bugs are the only ones immune to sticky web is the direct opposite of reality
Imagine if normal ignored weather boosts. They’re normal and can handle a little sun or rain. But they would take normal damage from an attack that’s boosted by weather.
Ngl i think, given what the other reply said, we could bring it back as a signature move for copperajah, kinda like how kommo-oh got clangorous soul to make up for its z-move
actually... maybe if it doesnt stack with SR, and replaces SR if SR is on the field would be really cool way to nerf fairy types cause these pink shits needs to be brought down a peg
Name suggestions: • Bug: Saw some decent ideas in the comments, so for a more unique one - Pixie Dust. Pixies are fey, but have insect-like properties, so there's a bridge there. • Rock: First word Boulder, Crag, or Mountain, second word Buster, Crash, or Crusher. Onr of those combinations, making a name sounding big and climactic. Rock Thrust is... fine, but IMHO sounds like a Rock Blast clone. • Ice: How about Flash Freeze? References speed and is also an actual term. • Psychic: Is there an Ability called Third Eye already? I think that'd work pretty well. • Electric: Power Surge? Another reference to a real term, and invokes a feeling of power and danger. • Dark: Umbral Wave might work - It echoes Dark Pulse's terminology but is... more, y'know? • Flying: Soaring Slam *could* but I feel that's *too* alliterative, if that makes sense. "Impact" for the second word feels better. • Steel: Memes first. "Tragic Industrial Accident", "MetalPipe.wav", "OSHA Violation"... Okay I'm done. "Titan Slam", maybe? Evokes Titanium, which is stronger than Iron (Head, Tail).
Other ways to buff the psychic type; get a move based around “understanding your opponent” making the following psychic type moves be more effective against the opponents typing. If it would normally be ineffective then it is neutral, if it would normally be neutral then it’s super effective. items themed around learning or pacifying that makes it so the psychic type holder becomes resistant to and/or does neutral damage against either dark, bug, ghost or steel. Like something to calm the fear or make the holder understand more about the respective type
I like your idea for Normal-types, but as far as additional power goes, I'd increse the distribution of Adaptability slightly to emulate non-STAB supereffective hits. This might be a little much though so let me know what you think!! I feel like Bug-types are also somewhat held back by their ability distribution, so maybe giving Technician to more of them could be a good band-aid fix
Bug: I like the idea of making them all immune to flinching due to insects having hard exoskeletons and being notoriously hard to keep down. I've also heard the idea of having reduced damage from spread moves but I prefer the Flinch immunity since it generally makes more sense and its hard to buy that some goliath Pokémon like Golisopod, Volcarona, and Scizor could reasonably weave their way around those kind of attacks. Poison: A change to the poison status condition where it can stack the more time the opposing Pokemon poisons its whether by toxic or a secondary effect of a move. So a regular poisoned status can become badly poisoned and any further poisoning boosts the next amount of poison damage by an extra amount rather than needing to wait an extra turn. I could also see there being new moves that are super effective on certain types like Flying, Ground, Water, or Bug based around pesticides and land/sea/air pollution respectively. Rock: Make them absorb Stealth Rocks when switching in like the Poison Type does with Toxic Spikes. Grass: Not sure if it would be balanced but it could be interesting if the Grass type got buffs from all types of weather besides Sandstorms: Sunny boosts the attack power of Grass type moves, Rain boosts Sp.Def by 50%, and Snow boosts Def by 50%. Ice: Its nothing major but how about we make Hail its own move again. A 20 Base Power special move that hit everyone on the field and if Snow is up, the weather now deals passive damage to all non Ice types (possibly with slightly buffed damage) plus maybe extending the weather for one additional turn when used.
If you do a video that's every type getting a "freeze-dry" style move, i would like to suggest a move I'd call "sulfur spray" a poison type move that's super effective against steel types, since sulfuric acid is extremely corrosive to metal. And to be funny, it should be able to be learned via breeding by non-poison tupe egg themed pokemon like exeggcute, happiny, or togepi because rotten eggs have a sulfur smell.
@@x_bell1142 I have an idea aswell, a fire type move that deals super effective damage on ground types called "Lava infusion" That will always leave a burn on ground or rock type pokemon but it might not do much damage (being 30-50 power) since fire is already really good offensively!
My idea for help the Bug-types would be to give them their own terrain. I call it Infested Terrain. When Infested terrain is active, all Bug-types are given a major boost in accuracy, while non-Bug-types lose accuracy with the exception of attacks that hit all adjacent Pokémon like Boomburst, Lava Plume, and Earthquake. The idea is give Bug-types more reliable moves like Hurricane and Focus Blast, while giving them more evasive options. Bug-types always gave me the impression of being the type centered around accuracy, so to give a lesser-considered stat more attention would be fitting. Also, it's fitting because it would resemble a swarm, where you're getting endlessly attacked by bugs, and none of your swipes making a dent. Of course, with the exception of an all-out attack.
@aquaknight2269 By the moves logic , its indeed gonna have to go to fast pokemon. So if something like this reaches the game , gl faxing a Deo-Speed and Regileki one shooting half the team or maybe team viping 😭
12:37 Okay, that *is* a neat idea, but there is the *distinct problem* that that creates a runaway train effect since Speed is arguably the most important stat in competetive. Toss a Focus Sash on a 'mon with Agility, add in Prankster Tailwind ally, and bam, you've got something that can OHKO almost anything while moving first. Body Press works because it gives an option to Pokemon that have super good Defense but poor Attack, and Defense is wholly unrelated to murdering (Except surviving hits to murder them back but shhhh). And the reason that good Flying options are so desirable are because of the positive or neutral matchups it has to a lot of common types, and Flying is common for a dual typing for STAB. So for that to work, you'd have to have very careful, very limited distribution... which is the opposite of what you want. A *potentially* better option may be to add something like a Flying Electro Ball, if you want to stay with the Speed option, maybe make it work on the difference instead of just straight being faster - Like if you're slow and they're fast, it also deals good damage. That still doesn't feel good to me personally since it'd basically be good for just Amoongus OHKOs (as far as I'm aware). So another "maybe" is a hyper-powered Feint? High risk high reward attack that doesn't do much damage but is really poweful when hitting into and ignoring Protect. Would be good for confirming low-HP kills. ...And then there's just the simple idea of a "Hurricane Lite" that is 80-85 BP (because flying is more common than Fire or Electric or Ice) 100 ACC that has a 10% Confusion chance. And then as a change of pace, a Flying *Special* version of Close Combat. ...Maybe. Also wow this ended up longer than I thought.
Interesting that you point this out, since I am actually revisiting this in a new video where I discuss that I made a mistake and how broken of an idea it is and how unbalanced it would be
Pertaining to your freeze dry video idea, an electric move equivalent that makes electric moves super-effective against Ground-types would be a nice addition to the game. Could call it Conduit Lance
I would have buffed bug a bit differently. In the way that grass types are immune to powder based moves and ghosts are immune to trapping, I would make bugs immune to damaging entry hazards, as a way to reflect how they seem to ignore every method I have of getting rid of them.
or why not make it so that bug types are immune to any form of redirection? would it be very strong: yes...but this IS the bug-type we're talking about, it needs all the help it can get with how bad it is
I've always had this idea for a move called Axe Chop. A steel type move that is super effective against Grass Type pokemon. Although I doubt grass types need anything else to worry about 😅.
13:36 Oooohhhh *noooo...* Okay I honestly really like the idea, but, counterpoint: Leftovers Amoongus go *brrrrrrrr.* Y'know, just a casual nearly 20% HP per turn. Just by using Protect, that’s (slightly above) half a Regenerator heal. Honeslty, any decently tanky Grass type would be a real menace *especially* with Substitute access. Arceus help you if they set up a Leech Seed. A *potential* solution is instead a near-universal Physical Grass move ("Grasping Vine"?) with 60-70 BP that also acts as a Mean Look effect. It would end if the user uses it on a different target or switches out. Would it mean that they can't escape a Leech Seed? Yes. But that would require 2 turns to do so, which could be better spent on something else, and this also appeals to the status-heavy nature of the type while also giving a less-niche Physical Grass move.
I think something that could be cool for ice types would be a buffed protect that gives the opponent -1 priority on their next move if they attack into it. Maybe only give that effect to the first attack for doubles if thats too good there, but could be like an ice wall or something, and be given to bulky mons so instead of just having a sucker punch like effect they could instead have sort of a free turn turn to know they go first.
I have an idea for a poison freeze dry move that’s super effective to steel its name will be corrosion or acid splash. It would be a special 70 Bp poison move super effective to steel because acids melt steel.
Since Ground types are extremely common and also usually are the ones using Spikes, the Ground change is actually a massive nerf to the type, since one of their best moves is now extremely easy to remove by Pokemon that you're extremely likely to already be using.
@@x_bell1142maybe the fix is that only grounded ground types can pick up spikes in the same way that only grounded poison types remove poison. That way something like Landorus or Gliscor can't come in and remove something it is immune to in the first place. Crobat can't pick up Toxic Spikes.
Pokemon is very committed to soft realism through logical weaknesses in the types. Of course, a being made of Ice would be weak against Fire (melts the ice), Rock (Smash the ice with a rock), Steel (shatter it with a hammer), and Fighting (Punch it super hard). *Yeah, that makes sense!* This is why bugs are resistant to Fighting (swatting a fly is difficult), or Poison (evolved to resist pesticides). However, to better reflect insects ability to not fucking die, Bugs should resist all damage types.
@@bulborb8756 I'd give it to small agile birds like Pidgeot and Talonflame (and other nimble winged creatures, like Golbat), but not massive birds like Moltres or dragons like Roaring Moon. Flygon can keep it because spiritually he's a bug type - I can only assume someone at Game Freak is playing a prank on us by making the bug-eyed FLYgon into a ground type. I also wouldn't give it to stuff like Landorus that levitates magically, I see magical fliers as having smooth acceleration. Anyway the main point here is to buff bugs so anything that's A) not a bug type and B) good still even without u-turn is shit outta luck in my parallel universe. Only garbo non-bugs can keep u-turn.
Not so sure about grounded Ground mons removing spikes, feels like the hazard would be pretty worthless as ground is that good of a type to always have on your team. With how many there are in competitive too, spikes would be rendered useless given such a big investment that is using 3 whole turns to set up max layers
Give Normal types a single target 100 BP physical move and a ST 100 BP Special move both with no drawbacks. They had the former up to gen 8 with Return and it offset the fact they hit nothing for SE by having higher damage with no downsides.
The thing is, Thundurus's Thunder Wave used to be 100% acc but got nerfed to 90%. And the buff to not miss when Electric type Pokemon uses means that Thundurus would be a massive menace with Prankster and Speed.
4:54 [Ice Sucker Punch] name ideia: Break The Ice or Ice Breaker "The user attempts to break the ice of the battle by attacking first. This move fails if the target isn't readying an attack." Basically breaking the ice means to strike a likely mundane conversation to remove the tension, so going first means the user is trying to strike up a conversation or something and it fails if the target isn't readying an attack because the attempt to break the ice fails if the target doesn't respond to whatever you said.
@@x_bell1142 true but some names like draco meteor don't have anything with dragon in its japanese name so the break the ice idiom in japanese could be its name and I think the ideia wouldn't be changed, it's more like the ideia of breaking the tension in english can be combined with the fact it's an ice type move rather than the other way around for japanese if that makes sense
Ground does not need buffs. At least fighting as much as I hate it has 3 very common counters. Ground only loses to grass water and ice. All 3 are known to not be very fast. 2 aren't really offensive and only 1 resists ground. I hate ground
I know this is against your rules, but I would make electric types weak to water. Now, water and electricity are both super effective against each other. It's a type matchup from a different monster-catching game I play called Loomian Legacy (They're the same guys that made Pokémon Brick Bronze.)
In singles maybe, but in doubles where protect is super common, Supercell Slam is barely even usable since the crash damage counts for when you hit into a protect
Honestly if they want to buff pokemon types, they have to change the type chart. Making a new move doesn’t fix anything because you can’t just give every pokemon in that type that move
yeah re-balancing the type chart would be better like making ice resist water (i prefer this as that way ice has a meaningful buff as i disagree with the idea of having ice beat water, as that would make freeze-dry a redundant move) or having bug resist and beat fairy
i do not think Dragon types need a good physical move thats widely distributed when Outrage already exists. The downside to Outrage causing confusion and locking you in, I feel is more of a balancing thing because it is 120 base power and most dragons have very good physical bases.
I think just giving them a move and not type specific things isn't buffing the type, just the pokemon who receive these new coverage moves. Unless i didn't hear that theses moves are type exclusive moves this isn't really buffing the types themselves. Why would i use uce sucker punch on an ice type? Ill just use it on my water type instead
For some I did specify that they would be exclusive to Pokémon of that type, but others I did not, so I'll say here that the intention was more to add STAB moves rather than non-STAB coverage moves for mons of other types.
What I'd like to see is a video about moves that negate abilities. (Under certain conditions.) An idea I had for a Fire-type attack that'd negate the ability STURDY so long as the target is a Steel-type that I call Blast Furnace with a spl. attack of 80 and acc. 95%.
5:03 Beartic and Alolan Sandlash both have high attack and Slush Rush, Glastrier has trick room, Lapras has Wolfey's one shot mechanic, Cloyster is always used to come in on a physical mon and tank with high def to get off a shell smash, avalugg is funny coffee table, no buff needed. Abamasnow sets up snow and buffs all the mons on screen with a net def buff of 50%, as well as activates slush rush and buffs ice moves. Plus you have Aurora veil to buff def and sp. By half again, even in singles it's crazy. Mb I'm ranting, my point is all of these have their niche and I'm glad they set the stage for ice types today.
The normal type should have a type advantage against the fairy type, because reality trumps fiction (in terms of power scaling). This also means they should have a resistance to fairy type attacks. If we're committing to not changing the type chart then, give them a passive boost in clear weather. It shouldn't be much, maybe just +10 to all stats, and maybe a slight accuracy increase.
@theanimer1 Thanks! It was pretty difficult thinking of a buff that respects the normal type's identity. Aside from access to such a wide movepool, they aren't allowed to stand out by design, which is such a shame. You would think that with Asian cultures centering around conformity, that being 'normal' would have some actual advantages, but nop. Normal should be super effective against, and resist, the fairy type! Change my mind, anyone 😠
This should either be a gimmick or just a new move mechanic in general. But moves should have combined typings, like Flying Press. It does 4× damage on a grass dark type so why shouldn't other moves be able to combine? All the elemental punches should be half fighting type + their elemental typing. Aswell as the elemental fangs being half dark. And I can see a whole bunch of other moves being dual typed. Urshifu's signature moves are half fighting half dark/water. And Spacial Rend and Roar of Time are half steel/dragon and water/dragon. I can see that happening for any legendary Pokémon's signature move becoming dual type to whatever the Pokémon is.
I get what you're saying about Dragon claw being pretty underwhelming in a vacuum when you compare it to standard stab attacks but you also got to take into account that most Dragon type Pokemon have absurdly high bass physical attack that sort of balances that out as opposed to other types
Fully evolved, Dragon types actually have higher special attack than attack, and they have Dragon Pulse and Draco Meteor as good special attacking options, both of which are way better than most physical attacking options.
@@x_bell1142 also true, fair point. though i was not comparing dragon's attack to dragon's special attack but dragon's attack to the attack stats of other types. regardless i really did enjoy this video, that was just my sort of assumption as to why there are so many underwhelming physical dragon attacks
@vossboss220 even comparing to other types dragon claw is still underwhelming. Iron head, Poison Jab these kind of physical moves have similar base power with dragon claw while having solid secondary effect.
Agreed, making every type "good" at everything isn't very interesting at all. There should have been more focus on keeping the identity of the type and enabling that further. Like for dark type I was so disappointed when you mentioned a move with no secondary effects as dark type is known for secondary effects that "cheats" like flinch. At least you slapped on SpAtk fell.
@@bragekv9937 Well I don't find ice very interesting with such arbritrary role pidgeonholing chart design, nor bug with its insulting offensive chart, and using rock moves makes me wanna ram my head into a brick wall.
tbh this has been something that's been happening for a while where a move is a signature for 1 gen, and then the very next generation it get's distributed to other mons
@bulborb8756 I understand. but in cases like sacred fire (so Entei has it too but in my eyes it remains specific to two Legendary Pokémon) given a little bit to everyone it would decrease the value of this attack. in addition if it is given to Pokémon such as Ceruledge than the description of the pokédex "The flames of its swords are animated by the rancor of a warrior soul who perished before being able to accomplish its goal." it would just ruin the name of the move
12:35 a psychic type body press that uses special defense instead of physical defense would be cool. Maybe it could help the bulky special attackers like Slowbro or assault vest Pokemon
@ I was also gonna suggest buffing the power of Smack Down. To 65 or something. They could even do something interesting, where they keep it a special move but calculate its power based on the highest attacking stat of the user. This would even be more broken than Psyshock, a special Psychic move that does physical damage. Since the damage calc will always be at its highest, and isn’t dependent on the opposing Pokémon having a low defensive stat.
I think if every type had its own signature item like black sludge that would help with the more weaker types having generally better signature items like "exoskeleton armor" which reduces physical damage by 25% if the older is a bug type for some of the buffs you were talking about •Bump Wild charge to 120 and bump Volt tackle to 150 BP as it would still be weaker than volt tackle but not to the same degree •Fire lash as a wide spread fire move as a consistent safe fire move with a chance to lower physical defense •Poison gets some move like "Corrosive sludge" which hits steel types for SE
10:46 The main drawback of making all electric types have 100% accurate Thunder Waves is Thundurus (look at Gen 5 Smogon & VGC), the reason for the Thunder Wave accuracy nerf, so I'd be very cautious reverting that change
8:56 what about giving normal type pokemon a passive 10% boost to accuracy for non normal type moves since they often have to be taught moves to be viable and have varied move pools
I honestly think there should be a "pixilate like" ability for normal pokemon that treats all normal type moves as sound based. We could call this ability vocal, loud or boisterous. Yes, this means that sound-proof mons would be immune to all normal type moves from Pokemon with this ability; however his also brings to the table bypassing substitute among other "sound based" options. This ability feels in-line with the normal type and gives them a niche ability to bypass a heavily used mechanic.
"Ice types are mostly slow bulky tanks." Cloyster is a set up sweeper, Mamoswine, Weavile, Chien-Pao, Alolan ninetales and Sandslash are both killer sweepers in their own right
Most Ice types are still slow and bulky. Those that are reasonably successful in any capacity in competitive, especially after Gen 4, are fast and hard-hitting or become that way in one turn. Avalugg is an exception but that is because it has ungodly physical defenses for a non-legendary Pokémon and Body Press to leverage that. Lapras has basically a shield you can apply at any time for Sword/Shield doubles when Dynamax was allowed
I think fairy resisting bug is a response to U-turn being so common, and how bug is suppose to be the hero type like fighting is, based on Japan culture
14:33 keep in mind that this would make stall be very strong but removing spike entirely maybe make ground type remove 1 layer of spike per switch in while still taking the full damage
I found that normal types highly struggle to have the same damage output to other types. Something like Headbutt, which is really similar to Iron head, has a lower BP for no reason, so I think the way you do that is give lots of normal type moves a BP to match their other-type equivalents
Perhaps! A lot of people have mentioned bringing back Return, and I could see that as being good if it wasn't brought back as a universal TM, but a TM just for Normal types
This isn't an actual suggestion, but it would be really funny if normal was strong against fairy from a "you're not even real" perspective. Also I really like the Speed Press idea.
A cool way to buff Rock and sand in one would be making Rock moves slightly more accurate in sandstorm.
Also make rock moves stronger bc if fire moves are stronger in sun, water stronger in rain, and ice stronger in hail then rock should be stronger in sandstorm and be more accurate .
@@NormalDude-h5uIce moves don't get stronger in hail
@@LuisDiaz-cr6mqJust buff them
@@LuisDiaz-cr6mq then buff ice types with that (and ban kyurem to Ubers we don’t need an av kyurem eating shots and killing resists)
@@NormalDude-h5uBut fire and water type dont get defense or speical defense boost in their wetaher like rock and ice types
> perfectly accurate accurate thunder wave for electric types
the world isn't ready for prankster thundurus again
oops
"perfectly accurate accurate"
Whoopsies 😐
Yeah i was gonna say, TWave gotvits accuracy nerfed because 100 acc Prankster TWave was so absurdly spammable and abusable, especially since Electric Types weren't immune in the generation Prankster was introduced.
IMO the best way to get buff Pokemon is by sending them to the gym and giving them protein powder and creatine
And flintstones vitamins
@@x_bell1142that would be too powerful. let's just stick with the protein powder.
Home run ZB!! Fuggin hilaireous
Protein powder? What about special attackers?
@@not_relevant_nr Meth
“Pester” would be a good name for a bug type move that is support effective against fairies
I like that!
I would have converted Bug Buzz to being super effective to the Fairy type
Pester Punch?
I love that, it especially fits alongside the infestation effect.
Also the idea of a fairy village being infested with a swarming tsunami of bugs that finds a way around every spell and charm is awesome, so a spell animation that fits that would be really nice
"The user summons relentless swarms that overwhelm the opponent. This may also leave the target infested. Move is super effective against Fairy types"
@@thebigdant6210 Bug Buzz already has the 'Sound' property (bypasses substitute, is blocked by Soundproof)
5:33 Whatever gets this should not be allowed to get expanding force, as Dark types are the only reasonable counter to stopping Psyspam in most formats.
Fair enough
For normal, bring back Return! I've genuinely stopped using a bunch of normal types with this move being lost.
agreed, its a 102 power move with a reasonable drawback (it can't hit for super effective). was it ever really overpowered? no. was it meta-defining (like hidden power)? no. it should come back
@@mattparker-2 wasn't it 154 power with Stab?
Return was yet another victim of GF not being bothered with coding. The same generation it was axed was also the same gen that the friendship and affection stats (the latter is the single player stat that let's your Pokémon live a fatal hit, shrug off status by themselves, ect.). And that probably changed the coding for how Return worked that they didn't bother adjusting to keep it in. Similar story with Pursuit; there was probably something screwy that happened with it interaction with Dynamax mons so they just got rid of it altogether
@@CARNIVINE_ENJOYER59yes but by that logic electric/ice/fire moms have a 135 power special move and fairies have a 142 power special move.
@michaelkarim57 true, I just never heard of a non normal Mon running return
7:57 Scale shot does not lower speed, it in fact BOOSTS speed, lowering defense instead.
Yep, I made an oopsie. The move description was correct though, I just messed up the label below it.
@@x_bell1142
Whoopsies 😐
Speed body press is a super cool idea, very thematic for flying types.
Maybe something like Dive Bomb or Skydive could be good names. Make me think of a peregrine falcon diving to catch its prey.
Call it Terminal Velocity
Hi delybird! I think you could call it iron bundle crash or something, just an idea
I got the same peregrine falcon vibe. Maybe it could be called Falcon Punch?
@@CarsonZiccardi This is a good idea. maybe Bundle Bash
Electrode would be all over that stuff.
Another buff for Ice should be changing Freeze to Frostbite, which functions as the Special Attack counterpart to Burn. So it cuts your Special Attack in half and deals 1/16 of max HP every turn. Then you could create an Ice counterpart to Will-O-Wisp as well.
And also Blizzard would, like in gen 1, have 30% chance to freeze (or to frosbite)
Bro really ripped off pla
Frostbite was so much better than freeze
@@MrDingles-y6c for a good reason
Ice type REALLY needs a status move to inflict freeze or frostbite like the others
00:30 What about the rules for every other type?
True, I forgot the rules for bug, rock, ice, psychic, poison, dragon, normal, fighting, electric, dark, flying, grass, ghost, fire, water, fairy, and steel
@ We expect a full re-upload with a separate explanation for each type
No it’s just a statement that onix and diggersby are really cool. It has nothing to do with the guidelines underneath it
🤣🤣🤣
I think that a bug type move called “wire cutter” could be a physical bug move that is super effective against steel types. I was inspired by the rock paper scissors equivalent: shoe, roach, atomic bomb
Interesting!
Wire Cutter could even start out as a move only learned by Scizor and Vikavolt who even have wire cutter-themed part of them. In fact, Bugs seem to be the only Pokémon that have a wire cutter theme, so it really makes sense.
@@iantaakalla8180 Wire cutter also fits galvantula very well considering it absorbs power from wires
@@iantaakalla8180 Pinsir as well. Maybe Aridos as well. Idk I feel like theirs a few that could fit. And with it being a physical move I’m assuming Vilkavolt wouldn’t really get much use of it. So if it’s only the 2 that u said it might as well be only Scizor that gets it.
@@iantaakalla8180 Probably because the mandibles of some insects are kind of like scissors.
3:31 fun fact, rock types only have 3 special attacking moves. the last one there that's not mentioned is ancient power
Yep
Damn, they really got nothing good to work with
lol fighting type only has 2 special moves.
@@Dragnmastralex aura sphere, focus blast, vacuum wave, secret sword, and final gambit (by technicality). fighting still has more than rock does
Normal types who don’t have access to boomburst (most of them) have quite lacking special attack options so a buff I’d like to see is increasing the distribution of Tri Attack, and changing it to a 30 BP move that hits 3 times with each hit having the property of a fire, ice, and electric move respectively with each hit having a chance to inflict a different status (would still get normal STAB).
Hyper Voice is pretty good for special attackers is it not?
@x_bell1142 I think the normal type is lack of solid physical moves. Although double-edge has a base power of 120,it does not have any secondary effect and normal type is not able to deal super effective damage. So I think add a normal type physical move like the removed moves Return and Frustration which have high base power and no drawbacks
Tri Attack actually becoming a 3-hit move would be great!
For simplicity's sake, I'd say just make each status chance 10% instead of the wonky 6.67% chance they are now, but I might advise putting each hit at 25 power (75 power total, and I wouldn't want to nerf the accuracy)? 30 power is more "tri" thematic, but that's consistent 90 power total (that Technician could still buff). Regardless, explicitly should **NOT** give STAB to Electric, Ice, or Fire types using it, only to Normal.
I guess between Fire, Ice, and Electric, the chance of at least one hit being resisted by the target would be more likely, while there's basically nothing weak to all three (just Bug/Flying types?), so maybe a 135 BP total, 100% accuracy, move from a Technician Pokemon is no real issue? ...Eh, fair tradeoff for losing Water Pulse. ;P
@@wAyWaRD_sJust make Strength a move distributed often for normal types and make its BP 100 or 105.
I like the idea of it being more distributed but am not a fan of the 3 hits with the 3 different types. I mean it makes sense but I also just like the simplicity of how the move is rn.
You basically broke your own rules with the Electric buff. Thunder Wave was specifically nerfed in accuracy because it was OP. Prankster Thundurus Incarnate would spam 100% accurate Thunder Waves all day, so they had to nerf it along with the Paralyze status. Your buff would just undo that nerf, and in fact make it even WORSE if Thunder Wave couldn't miss at all. Besides, unlike Toxic, Thunder Wave isn't learned by many non-Electric types. They really only need a good physical attack.
Good point, on second thought I would probably not make that buff
@@x_bell1142 also isnt "strong Steel type attack" just Iron Tail?
You mean the move that’s both weaker and less accurate than Thunder, Fire Blast, & Blizzard? That Iron Tail?
I hate the balance with accuracy, I would rather have Twave only lower your speed and lose the turn skipping chance
I think it would be fair. Electric-types became immune to Paralysis in the same gen that Twave accuracy was nerfed imo, or 1 generation difference at the most. Plus, it’s just electric types getting the buff, and as far as I’m aware Thundurus is the only Prankster Electric Type anyways. I think one edge case shouldn’t completely eliminate a buff
fire types should just get their own new physical fire move because sacred fire having a 50% burn chance is going to be just as frustrating as scald spam
Scald was so busted because every water type and their mom learned it, so I don't think giving Sacred Fire to 4 more fire mons would make it as toxic
@ oh its only those 4?
Psychics being immune to confusion and having a scrappy style ability would be a nice little buff that makes sense. I think Bug could get the effect of Sticky Hold or Keen Eye (this is stolen from a Moxie Boosted vid) as a little buff and I like the idea of a Freeze Dry clone, but Bug needs changes to the type chart to become more relevant. Honestly if the type was leaned more into support/defense with moves such as Rage Powder, Sticky Web, Pollen Puff, Infestation, String Shot, Silk Trap, Struggle Bug, and U-Turn as well as bugs with >415 BST they might be more relevant. A lot of bugs are near viable but need a little push so more good moves and better mons would really improve the type. Also Fairy shouldn't resist Bug even if there is a Freeze Dry clone, and neither should Ghost.
True, bug types always get screwed over
My favorite idea for a bug type buff is to give it immunity to entry hazards, like an innate heavy duty boots. Given how centralizing hazards are in Singles right now, it would be a *massive* buff to the type. Granted, this would definitely break Volcarona. But, well, you win some, you lose some.
@sontaranmc2109 yeah freeing up Volc's item slot might be nuts, but it probably wouldnt be any more broken than it was in gen 5 (it'd still be insane and would be unhealthy)
The biggest problem with psychic is the lack of good moves. Mr virus is hogging the high power but drops your special attack option there isn’t a high power low accuracy option and there’s no high power recoil options either. Now a days even 100 power is bad so psychic not even having a standard option that’s commonplace that has such really hurts the type. Expanding force is good for the few psychic surge mons and stored power is ok if you are running a setup set but that’s about it. There’s no good option for the average psychic type if it’s using something like choice scarf or assault vest. Many psychic types actively don’t use stab on some of their sets. Physical victini sets rarely run psychic stab for example.
@@sontaranmc2109no just no. Hazards need a buff already with how they no longer do enough to keep pivots in check ( boots was already a massive mistake and the fact that people were running slow kings with reduced level is proof of just how problematic introducing it was). We do not need any more buffs to pivots heck we need a hazard that actively gains damage every time you switch and trigger its damage now with how much they’ve buffed them.
I've always been a fan of Bug type pokemon being a sort of "Punch Up" Type, ei being weak to the normal type of pokemon, fire, rock, flying, etc; but being able to do significant damage to large Imposing types like Dragon and Fairy, sort of in a David V Goliath or The Elephant being Afraid of the Mouse type of way. Adding moves meant to deal with those types honestly makes so much sense for them.
That and it does fit with what the original idea for bug types were in the gen 1 as a sort of secret counter to psychic types.
Something i always imagined for Ice is a move that has its power depending on the user's special defense rather than its special attack. Not only it will make the existence of bulky ice types less stupid, and not only it will be an alternative to Body Press for special defense pokemons, but it will also give a meaningful buff to Regice who really needs it.
Perhaps!
Now my Regice and think that he will down someone before fainting (think being the key word)
Imo the best way to buff Electric is to make Zing Zap not exclusive to Togedemaru and Pincurchin. That move is the consistant Electric Move so many other physical Electric types would kill for.
Also I absolutely love that Flying type Body Press clone. I came up with the name Flying Joust, since jousting usually hits harder the faster you're moving.
True, that is another move that should be more widespread
i can see why given how if a physical electric does not have a good signature move, then it's going to be awful due to the options for physical electric moves are extremely dire (it's either 75 t-punch which various ones don't get and is barely cutting it, wild charge which is a take down clone or supercell slam which is a jump kick clone)
Poison should definitely get a Freeze-Dry clone that hits steel for super effective. It would make Poison an actual viable coverage option, makes sense thematically when you consider rust, nerf the best defensive type in the game, and nerf the best type combo in the game Fairy/Steel. Either that or MAKE CORROSION WORK LIKE SCRAPPY! It’s stupid that it doesn’t.
True
Would call it something like Rust
I think any of the acid moves should already at least hit steel types
Edit:wrote poison instead of steel
@@z-leigh6554 Thats a good idea
10:50 Thunder wave was nerfed to 90% acc because of thundurus. I think the best thing to do would be to make it 100% for *pure* electric types, especially given how many of them kinda need that (also maybe take twave away from eleki)
I agree I was immediately thinking about how broken that would be, if it couldn't miss like with poison types 😭
@themilkman7058 yeah but at the same time it could be a very beneficial buff for pure electrics, given that we keep it off of eleki's moveset
There are a lot of them that could really use a buff
Wow, I have never thought of boosting single type pokemon at all, but that is a very interesting idea. Thanks for putting that out there.
We already basically have Nuzzle for that, there just need to be more Electric pokemon that can use it
I think the poison status has a really easy option for buffing: give it a special attack decrease. Basically, make it burn for special attackers. Special attack needs something to threaten it anyway.
toxic(severe poison) is already very good, and you want to buff it???
@aquaknight2269 this... is a video on idea for buffing things in pokemon. I am suggesting it in the context of the video. And while toxic is pretty great, standard poison isn't compared to the other status effects. Ngl, I don't know how you would go about dealing with buffing poison with the existence of toxic, but that's why I'm commenting on RUclips instead of working at GameFreak.
@aquaknight2269poison is not really a good typing, so them just have having toxic is really not busted whatsoever
@ang3lx_xdvst yeah, but not only Poison types get toxic, and if regular poison cuts special attack in half, so will severe poison. So the move toxic will be ridiculously overpowered, neutralizing the vast majority of special attackers, on top of dealing increasing damage every turn.
@aquaknight2269 Make severe poisoning not cut Sp. Atk!
4:54 "The slow ice types"
*Shows cloyster*
oops
Only because of shell smash
The "Body Press but Speed" move would be broken no matter what type gets it. The fact that you can Agility/RockPolish/Autotomize and have that count as essentially a 'double dance' (Dragon Dance x2) in ONE TURN is absurd.
This has ABSURD value against Trick Room teams as well, because it's based off of the raw stat and Trick Room only affects who goes first.
If someone like Gale Wings Talonflame gets access to that, it'd basically go back to his Gen6 OU glory days.
Maybe 80 base power is too high then, would 60 be low enough?
@@x_bell1142 technician scyther: 🤑🤑
@@x_bell1142 i was thinking making it be like an electro ball clone
that would make it more niche but its not overwhelming
A good option would be to make said move also lower your speed
12:34 yanmega speed boost would be a menace💀
True
I mean, let him have it he has not alot going for him right now 😭
I'd make it so Rock and Bug function similar to Poison with how Poision types make toxic spikes dissaper off the field once they make contact with them, meaning that Bug removes Sticky Web and Rock removes Spikes and Stelth Rock once they make contact with them.
That would make hazards useless
@duckymomo7935 It would still function the same as how only grounded Poison types can remove them
Good?
Spikes are ground type
The thing is in real life webbing is used specifically to catch bugs, so the idea that bugs are the only ones immune to sticky web is the direct opposite of reality
Imagine if normal ignored weather boosts. They’re normal and can handle a little sun or rain. But they would take normal damage from an attack that’s boosted by weather.
True, that could be cool
Bring back the entry hazards of g-max steelsurge as a decently distributed move similar to stealth rock.
I like the Idea but we really don't need more Damaging Hazards, Spikes and Stealth Rocks are more than enough 😭
Ngl i think, given what the other reply said, we could bring it back as a signature move for copperajah, kinda like how kommo-oh got clangorous soul to make up for its z-move
actually... maybe if it doesnt stack with SR, and replaces SR if SR is on the field would be really cool way to nerf fairy types cause these pink shits needs to be brought down a peg
Me switching my Alolan Nintetales in on Stealth Rocks, Steel Spikes, and 3 layers of regular Spikes, and losing my entire health bar.
That could be interesting!
Name suggestions:
• Bug: Saw some decent ideas in the comments, so for a more unique one - Pixie Dust. Pixies are fey, but have insect-like properties, so there's a bridge there.
• Rock: First word Boulder, Crag, or Mountain, second word Buster, Crash, or Crusher. Onr of those combinations, making a name sounding big and climactic. Rock Thrust is... fine, but IMHO sounds like a Rock Blast clone.
• Ice: How about Flash Freeze? References speed and is also an actual term.
• Psychic: Is there an Ability called Third Eye already? I think that'd work pretty well.
• Electric: Power Surge? Another reference to a real term, and invokes a feeling of power and danger.
• Dark: Umbral Wave might work - It echoes Dark Pulse's terminology but is... more, y'know?
• Flying: Soaring Slam *could* but I feel that's *too* alliterative, if that makes sense. "Impact" for the second word feels better.
• Steel: Memes first. "Tragic Industrial Accident", "MetalPipe.wav", "OSHA Violation"... Okay I'm done. "Titan Slam", maybe? Evokes Titanium, which is stronger than Iron (Head, Tail).
Interesting ideas!
Other ways to buff the psychic type;
get a move based around “understanding your opponent” making the following psychic type moves be more effective against the opponents typing. If it would normally be ineffective then it is neutral, if it would normally be neutral then it’s super effective.
items themed around learning or pacifying that makes it so the psychic type holder becomes resistant to and/or does neutral damage against either dark, bug, ghost or steel. Like something to calm the fear or make the holder understand more about the respective type
That could be cool
I like your idea for Normal-types, but as far as additional power goes, I'd increse the distribution of Adaptability slightly to emulate non-STAB supereffective hits. This might be a little much though so let me know what you think!! I feel like Bug-types are also somewhat held back by their ability distribution, so maybe giving Technician to more of them could be a good band-aid fix
Interesting idea!
@@x_bell1142 yea, bugs are weak but super efficient in their fighting style and can thus make the most of their poor offensive strength
The buff for electric types would make thunderus terrifying
oops, yeah I probably wouldn't do that on second thought
Bug: I like the idea of making them all immune to flinching due to insects having hard exoskeletons and being notoriously hard to keep down. I've also heard the idea of having reduced damage from spread moves but I prefer the Flinch immunity since it generally makes more sense and its hard to buy that some goliath Pokémon like Golisopod, Volcarona, and Scizor could reasonably weave their way around those kind of attacks.
Poison: A change to the poison status condition where it can stack the more time the opposing Pokemon poisons its whether by toxic or a secondary effect of a move. So a regular poisoned status can become badly poisoned and any further poisoning boosts the next amount of poison damage by an extra amount rather than needing to wait an extra turn. I could also see there being new moves that are super effective on certain types like Flying, Ground, Water, or Bug based around pesticides and land/sea/air pollution respectively.
Rock: Make them absorb Stealth Rocks when switching in like the Poison Type does with Toxic Spikes.
Grass: Not sure if it would be balanced but it could be interesting if the Grass type got buffs from all types of weather besides Sandstorms: Sunny boosts the attack power of Grass type moves, Rain boosts Sp.Def by 50%, and Snow boosts Def by 50%.
Ice: Its nothing major but how about we make Hail its own move again. A 20 Base Power special move that hit everyone on the field and if Snow is up, the weather now deals passive damage to all non Ice types (possibly with slightly buffed damage) plus maybe extending the weather for one additional turn when used.
Interesting ideas!
my favorite creator rn along with caseoh, and i just realized i wasnt subscribed yet. You help me sleep every night
Thanks!
This is one of your best videos tbh
more please!!
Thanks!
If you do a video that's every type getting a "freeze-dry" style move, i would like to suggest a move I'd call "sulfur spray" a poison type move that's super effective against steel types, since sulfuric acid is extremely corrosive to metal. And to be funny, it should be able to be learned via breeding by non-poison tupe egg themed pokemon like exeggcute, happiny, or togepi because rotten eggs have a sulfur smell.
Interesting thought!
This would be REALLY cool!
8:55 needed Normal buff - bring back Return & Frustration
I could see that
Also worth noting. Doesn't Terrain Pulse exist as Nature Power?
2:58 doitdoitdoitdoitdoitdoitdoitdoitdoitdoit
I'll try my best!
I have an idea for that:
insult: a special psychic type move with 20% chance to taunt the target and is super effective on dark types
To an extent salt cure fits the bill, doing more dot to water and steel.
@@x_bell1142 I have an idea aswell, a fire type move that deals super effective damage on ground types called "Lava infusion" That will always leave a burn on ground or rock type pokemon but it might not do much damage (being 30-50 power) since fire is already really good offensively!
What types are you struggling with? Then we could try to help!@@x_bell1142
My idea for help the Bug-types would be to give them their own terrain. I call it Infested Terrain. When Infested terrain is active, all Bug-types are given a major boost in accuracy, while non-Bug-types lose accuracy with the exception of attacks that hit all adjacent Pokémon like Boomburst, Lava Plume, and Earthquake. The idea is give Bug-types more reliable moves like Hurricane and Focus Blast, while giving them more evasive options. Bug-types always gave me the impression of being the type centered around accuracy, so to give a lesser-considered stat more attention would be fitting. Also, it's fitting because it would resemble a swarm, where you're getting endlessly attacked by bugs, and none of your swipes making a dent. Of course, with the exception of an all-out attack.
10:54 You actually scared me there for a second
latios/latias outrage with confusion immunity would go crazy
in that reasoning flying type with tailwind active should be immune to the recoil of brave bird.
Given that they are both special attackers, I don't think it would go that crazy
@@x_bell1142their physical attach stat isn't too bad
It may make them more reliable with physical moves
12:45 , It should be named “Momentum Crash” , or something along those lines.
Perhaps!
this is all ninjask needs to reach uu tier. And don't even think of giving it to regieleki/Deoxys-s
@aquaknight2269 By the moves logic , its indeed gonna have to go to fast pokemon. So if something like this reaches the game , gl faxing a Deo-Speed and Regileki one shooting half the team or maybe team viping 😭
I think bugs should also be made to be immune to confusion that would be nice
That could be cool
12:37 Okay, that *is* a neat idea, but there is the *distinct problem* that that creates a runaway train effect since Speed is arguably the most important stat in competetive. Toss a Focus Sash on a 'mon with Agility, add in Prankster Tailwind ally, and bam, you've got something that can OHKO almost anything while moving first. Body Press works because it gives an option to Pokemon that have super good Defense but poor Attack, and Defense is wholly unrelated to murdering (Except surviving hits to murder them back but shhhh). And the reason that good Flying options are so desirable are because of the positive or neutral matchups it has to a lot of common types, and Flying is common for a dual typing for STAB. So for that to work, you'd have to have very careful, very limited distribution... which is the opposite of what you want.
A *potentially* better option may be to add something like a Flying Electro Ball, if you want to stay with the Speed option, maybe make it work on the difference instead of just straight being faster - Like if you're slow and they're fast, it also deals good damage. That still doesn't feel good to me personally since it'd basically be good for just Amoongus OHKOs (as far as I'm aware).
So another "maybe" is a hyper-powered Feint? High risk high reward attack that doesn't do much damage but is really poweful when hitting into and ignoring Protect. Would be good for confirming low-HP kills.
...And then there's just the simple idea of a "Hurricane Lite" that is 80-85 BP (because flying is more common than Fire or Electric or Ice) 100 ACC that has a 10% Confusion chance. And then as a change of pace, a Flying *Special* version of Close Combat.
...Maybe.
Also wow this ended up longer than I thought.
Interesting that you point this out, since I am actually revisiting this in a new video where I discuss that I made a mistake and how broken of an idea it is and how unbalanced it would be
I love your videos and, despite trying to listen, watching them is like listening to Bob Ross because your voice makes me sleepy
Thanks
Pertaining to your freeze dry video idea, an electric move equivalent that makes electric moves super-effective against Ground-types would be a nice addition to the game. Could call it Conduit Lance
True!
I would have buffed bug a bit differently. In the way that grass types are immune to powder based moves and ghosts are immune to trapping, I would make bugs immune to damaging entry hazards, as a way to reflect how they seem to ignore every method I have of getting rid of them.
Volcarona would be banned to ubers
it already is lol
Volcarona: heavy breathing
True!
or why not make it so that bug types are immune to any form of redirection?
would it be very strong: yes...but this IS the bug-type we're talking about, it needs all the help it can get with how bad it is
I've always had this idea for a move called Axe Chop. A steel type move that is super effective against Grass Type pokemon. Although I doubt grass types need anything else to worry about 😅.
13:36 Oooohhhh *noooo...* Okay I honestly really like the idea, but, counterpoint: Leftovers Amoongus go *brrrrrrrr.* Y'know, just a casual nearly 20% HP per turn. Just by using Protect, that’s (slightly above) half a Regenerator heal. Honeslty, any decently tanky Grass type would be a real menace *especially* with Substitute access. Arceus help you if they set up a Leech Seed.
A *potential* solution is instead a near-universal Physical Grass move ("Grasping Vine"?) with 60-70 BP that also acts as a Mean Look effect. It would end if the user uses it on a different target or switches out.
Would it mean that they can't escape a Leech Seed? Yes. But that would require 2 turns to do so, which could be better spent on something else, and this also appeals to the status-heavy nature of the type while also giving a less-niche Physical Grass move.
Your videos are always so good. I watch them all the time!
Thanks!
I think something that could be cool for ice types would be a buffed protect that gives the opponent -1 priority on their next move if they attack into it. Maybe only give that effect to the first attack for doubles if thats too good there, but could be like an ice wall or something, and be given to bulky mons so instead of just having a sucker punch like effect they could instead have sort of a free turn turn to know they go first.
That could be cool!
I have an idea for a poison freeze dry move that’s super effective to steel its name will be corrosion or acid splash. It would be a special 70 Bp poison move super effective to steel because acids melt steel.
Interesting idea!
16:32 Clawitzer is happy =))
Yep
It says lower speed after each use for scale shot (7:57) but it raises speed,and lowers defence
Yep, I made an oopsie
Grass you could also include leech seed acting like arena trap in grassy terrain. That could be something fun to play around with.
Since Ground types are extremely common and also usually are the ones using Spikes, the Ground change is actually a massive nerf to the type, since one of their best moves is now extremely easy to remove by Pokemon that you're extremely likely to already be using.
oops
@@x_bell1142maybe the fix is that only grounded ground types can pick up spikes in the same way that only grounded poison types remove poison. That way something like Landorus or Gliscor can't come in and remove something it is immune to in the first place. Crobat can't pick up Toxic Spikes.
Pokemon is very committed to soft realism through logical weaknesses in the types. Of course, a being made of Ice would be weak against Fire (melts the ice), Rock (Smash the ice with a rock), Steel (shatter it with a hammer), and Fighting (Punch it super hard). *Yeah, that makes sense!*
This is why bugs are resistant to Fighting (swatting a fly is difficult), or Poison (evolved to resist pesticides).
However, to better reflect insects ability to not fucking die, Bugs should resist all damage types.
Honestly should a being of ice be melted by fire considering if you have more of something cold it kills the hot thing
Bug doesnt resist poison
bug resist everything would just make Volcarona and Frosmoth into GODS, while Scissor would laugh at the puny mortals.
@@F14thunderhawk not just that. That would make shedinja actually a nightmare
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“Ice sucker punch, give it to glastrier”
“Make psychic immune to confusion”
The Calyrex-ice with side-swagger support in my pocket: 😈
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What if there was a ghost move called "chilling touch" or "goosebumps" that has a chance to either lower the target's speed or freezes them
That could be cool (literally)
16:31 : Clawitzer stocks just skyrocketed holy
Its ZU rank is no more
The buff to bug and rock type mons is to take away U-turn and Stealth Rock from most non-bug and non-rock types respectively.
True, that could work too
u-turn just makes too much sense to have for flying types and other mon's that get u-turn also make some logical sense as well
@@bulborb8756 I'd give it to small agile birds like Pidgeot and Talonflame (and other nimble winged creatures, like Golbat), but not massive birds like Moltres or dragons like Roaring Moon. Flygon can keep it because spiritually he's a bug type - I can only assume someone at Game Freak is playing a prank on us by making the bug-eyed FLYgon into a ground type. I also wouldn't give it to stuff like Landorus that levitates magically, I see magical fliers as having smooth acceleration.
Anyway the main point here is to buff bugs so anything that's A) not a bug type and B) good still even without u-turn is shit outta luck in my parallel universe. Only garbo non-bugs can keep u-turn.
Not so sure about grounded Ground mons removing spikes, feels like the hazard would be pretty worthless as ground is that good of a type to always have on your team. With how many there are in competitive too, spikes would be rendered useless given such a big investment that is using 3 whole turns to set up max layers
Someone else commented that instead of removing all spikes, just one layer at a time which I think would be a lot more balanced
Give Normal types a single target 100 BP physical move and a ST 100 BP Special move both with no drawbacks.
They had the former up to gen 8 with Return and it offset the fact they hit nothing for SE by having higher damage with no downsides.
True, they didn't really get anything to replace return
For another ground buff, you could make Earthquakes remove traps, or give them a new, weaker move to achieve this called "Landslide"
Interesting idea!
your videos are so well made!!
Thanks!
10:52 Wait the minute, Thundurus has Prankster and is an Electric type Mon.
Still can fail
Yeah thats why it was nerfed to 90% acc in the first place..
Now THREE types are immune to it. It would be fine.
The thing is, Thundurus's Thunder Wave used to be 100% acc but got nerfed to 90%. And the buff to not miss when Electric type Pokemon uses means that Thundurus would be a massive menace with Prankster and Speed.
oops, yeah I forgor about that. Probably wouldn't make that change on second thought
4:54 [Ice Sucker Punch] name ideia: Break The Ice or Ice Breaker
"The user attempts to break the ice of the battle by attacking first. This move fails if the target isn't readying an attack."
Basically breaking the ice means to strike a likely mundane conversation to remove the tension, so going first means the user is trying to strike up a conversation or something and it fails if the target isn't readying an attack because the attempt to break the ice fails if the target doesn't respond to whatever you said.
That is super clever, I don't know how it would translate well to Japanese and other languages that might not use that idiom though
@@x_bell1142 true but some names like draco meteor don't have anything with dragon in its japanese name so the break the ice idiom in japanese could be its name and I think the ideia wouldn't be changed, it's more like the ideia of breaking the tension in english can be combined with the fact it's an ice type move rather than the other way around for japanese if that makes sense
Oh god single players will be pissed at that ground buff
Ground does not need buffs. At least fighting as much as I hate it has 3 very common counters. Ground only loses to grass water and ice. All 3 are known to not be very fast. 2 aren't really offensive and only 1 resists ground.
I hate ground
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I know this is against your rules, but I would make electric types weak to water.
Now, water and electricity are both super effective against each other. It's a type matchup from a different monster-catching game I play called Loomian Legacy (They're the same guys that made Pokémon Brick Bronze.)
Is that so?
5:12 Cloyster is great with skill link
Fair enough
Supercell Slam is technically better than Wild Charge, no? Only slightly less accurate and distributed
In singles maybe, but in doubles where protect is super common, Supercell Slam is barely even usable since the crash damage counts for when you hit into a protect
the move has issue's cause if the opponent swaps in a ground type or uses protect, well losing half your HP due to that can cost you the game
Honestly if they want to buff pokemon types, they have to change the type chart. Making a new move doesn’t fix anything because you can’t just give every pokemon in that type that move
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yeah re-balancing the type chart would be better like making ice resist water (i prefer this as that way ice has a meaningful buff as i disagree with the idea of having ice beat water, as that would make freeze-dry a redundant move) or having bug resist and beat fairy
For the strong dark move you could call it "Brutal Wrath" And for the Flying speedy body press you could call it "Skydive"
I was thinking Skydive, someone else suggested that as well
What about giving more Fire Type moves, the ability to defrost the Frozen status like Overheat?
True, that would be cool!
if elecktric type will have thunder wave 100% accuracy thundorus will be to broken
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i do not think Dragon types need a good physical move thats widely distributed when Outrage already exists. The downside to Outrage causing confusion and locking you in, I feel is more of a balancing thing because it is 120 base power and most dragons have very good physical bases.
The doubles drawback of not being able to choose who you target is the worst part, that makes it hardly usable in VGC.
Plus faries are so common that it really hurts the reliability
2:30 hive mind
Perhaps!
Myiasis?
I think just giving them a move and not type specific things isn't buffing the type, just the pokemon who receive these new coverage moves.
Unless i didn't hear that theses moves are type exclusive moves this isn't really buffing the types themselves. Why would i use uce sucker punch on an ice type? Ill just use it on my water type instead
For some I did specify that they would be exclusive to Pokémon of that type, but others I did not, so I'll say here that the intention was more to add STAB moves rather than non-STAB coverage moves for mons of other types.
I'd LOVE to see a video where you theorize a Freeze-Dry-esque move for every other type in Pokémon! That'd make for an INCREDIBLE video!
Working on it!
What I'd like to see is a video about moves that negate abilities. (Under certain conditions.)
An idea I had for a Fire-type attack that'd negate the ability STURDY so long as the target is a Steel-type that I call Blast Furnace with a spl. attack of 80 and acc. 95%.
That grass type buff would make rillaboom insanely OP
The ol’ Incineroar treatment
I was thinking it would make Amoongus unkillable
oops, maybe it's too strong
5:03 Beartic and Alolan Sandlash both have high attack and Slush Rush, Glastrier has trick room, Lapras has Wolfey's one shot mechanic, Cloyster is always used to come in on a physical mon and tank with high def to get off a shell smash, avalugg is funny coffee table, no buff needed. Abamasnow sets up snow and buffs all the mons on screen with a net def buff of 50%, as well as activates slush rush and buffs ice moves. Plus you have Aurora veil to buff def and sp. By half again, even in singles it's crazy.
Mb I'm ranting, my point is all of these have their niche and I'm glad they set the stage for ice types today.
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They’re still all garbage regardless
The normal type should have a type advantage against the fairy type, because reality trumps fiction (in terms of power scaling). This also means they should have a resistance to fairy type attacks.
If we're committing to not changing the type chart then, give them a passive boost in clear weather. It shouldn't be much, maybe just +10 to all stats, and maybe a slight accuracy increase.
I actually like the no weather one.
@theanimer1 Thanks!
It was pretty difficult thinking of a buff that respects the normal type's identity. Aside from access to such a wide movepool, they aren't allowed to stand out by design, which is such a shame.
You would think that with Asian cultures centering around conformity, that being 'normal' would have some actual advantages, but nop.
Normal should be super effective against, and resist, the fairy type! Change my mind, anyone 😠
Interesting thought!
@@gameplayerone3917 that’s a huge buff for the Chansey and polygon line
How to buff every type:
Introduce a new type which is weak to EVERYTHING.
Perhaps
This should either be a gimmick or just a new move mechanic in general. But moves should have combined typings, like Flying Press. It does 4× damage on a grass dark type so why shouldn't other moves be able to combine? All the elemental punches should be half fighting type + their elemental typing. Aswell as the elemental fangs being half dark. And I can see a whole bunch of other moves being dual typed. Urshifu's signature moves are half fighting half dark/water. And Spacial Rend and Roar of Time are half steel/dragon and water/dragon. I can see that happening for any legendary Pokémon's signature move becoming dual type to whatever the Pokémon is.
I could see that too!
I get what you're saying about Dragon claw being pretty underwhelming in a vacuum when you compare it to standard stab attacks but you also got to take into account that most Dragon type Pokemon have absurdly high bass physical attack that sort of balances that out as opposed to other types
Fully evolved, Dragon types actually have higher special attack than attack, and they have Dragon Pulse and Draco Meteor as good special attacking options, both of which are way better than most physical attacking options.
@@x_bell1142 also true, fair point. though i was not comparing dragon's attack to dragon's special attack but dragon's attack to the attack stats of other types. regardless i really did enjoy this video, that was just my sort of assumption as to why there are so many underwhelming physical dragon attacks
@vossboss220 even comparing to other types dragon claw is still underwhelming. Iron head, Poison Jab these kind of physical moves have similar base power with dragon claw while having solid secondary effect.
Most of your buffs were about taking away or diminishing a types weakness. I don't think that's good game design.
That's the idea
Agreed, making every type "good" at everything isn't very interesting at all. There should have been more focus on keeping the identity of the type and enabling that further.
Like for dark type I was so disappointed when you mentioned a move with no secondary effects as dark type is known for secondary effects that "cheats" like flinch. At least you slapped on SpAtk fell.
@@bragekv9937 Well I don't find ice very interesting with such arbritrary role pidgeonholing chart design, nor bug with its insulting offensive chart, and using rock moves makes me wanna ram my head into a brick wall.
I'm not a fan in general of "removing" signature moves from their owner.
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tbh this has been something that's been happening for a while where a move is a signature for 1 gen, and then the very next generation it get's distributed to other mons
@bulborb8756 I understand. but in cases like sacred fire (so Entei has it too but in my eyes it remains specific to two Legendary Pokémon) given a little bit to everyone it would decrease the value of this attack. in addition if it is given to Pokémon such as Ceruledge than the description of the pokédex "The flames of its swords are animated by the rancor of a warrior soul who perished before being able to accomplish its goal." it would just ruin the name of the move
Psychic types being immune to confusion is brilliant
We need that
12:35 a psychic type body press that uses special defense instead of physical defense would be cool. Maybe it could help the bulky special attackers like Slowbro or assault vest Pokemon
True, that could be cool!
2:58 short circuit: electric type move that’s super effective on steel types
but steel doesn't even resist electric... they need the physical stab option more
Perhaps!
4:10 you could also buff the power of Power Gem to 90 base power. Making it the Rock Type Dragon Pulse.
but most rock types aren’t special attackers
@ I was also gonna suggest buffing the power of Smack Down. To 65 or something. They could even do something interesting, where they keep it a special move but calculate its power based on the highest attacking stat of the user. This would even be more broken than Psyshock, a special Psychic move that does physical damage. Since the damage calc will always be at its highest, and isn’t dependent on the opposing Pokémon having a low defensive stat.
Dragon Pulse is 85 base power, but yeah it should probably be buffed too
@x_bell1142 I swear it used to be base 90
@ It was 90 before, it was nerfed to 85 in gen 6
I think if every type had its own signature item like black sludge that would help with the more weaker types having generally better signature items like "exoskeleton armor" which reduces physical damage by 25% if the older is a bug type for some of the buffs you were talking about
•Bump Wild charge to 120 and bump Volt tackle to 150 BP as it would still be weaker than volt tackle but not to the same degree
•Fire lash as a wide spread fire move as a consistent safe fire move with a chance to lower physical defense
•Poison gets some move like "Corrosive sludge" which hits steel types for SE
Wild charge 110 and volt tackle 130 would be better and zing-zap for more pkm a basic 80-90 100% move
True, that could be cool
10:46 The main drawback of making all electric types have 100% accurate Thunder Waves is Thundurus (look at Gen 5 Smogon & VGC), the reason for the Thunder Wave accuracy nerf, so I'd be very cautious reverting that change
On second thought, I probably wouldn't make that change then, it would probably be too powerful
8:56 what about giving normal type pokemon a passive 10% boost to accuracy for non normal type moves since they often have to be taught moves to be viable and have varied move pools
Perhaps!
I honestly think there should be a "pixilate like" ability for normal pokemon that treats all normal type moves as sound based. We could call this ability vocal, loud or boisterous. Yes, this means that sound-proof mons would be immune to all normal type moves from Pokemon with this ability; however his also brings to the table bypassing substitute among other "sound based" options. This ability feels in-line with the normal type and gives them a niche ability to bypass a heavily used mechanic.
"Ice types are mostly slow bulky tanks." Cloyster is a set up sweeper, Mamoswine, Weavile, Chien-Pao, Alolan ninetales and Sandslash are both killer sweepers in their own right
Most Ice types are still slow and bulky. Those that are reasonably successful in any capacity in competitive, especially after Gen 4, are fast and hard-hitting or become that way in one turn.
Avalugg is an exception but that is because it has ungodly physical defenses for a non-legendary Pokémon and Body Press to leverage that. Lapras has basically a shield you can apply at any time for Sword/Shield doubles when Dynamax was allowed
I think fairy resisting bug is a response to U-turn being so common, and how bug is suppose to be the hero type like fighting is, based on Japan culture
Perhaps
14:33 keep in mind that this would make stall be very strong but removing spike entirely maybe make ground type remove 1 layer of spike per switch in while still taking the full damage
Yeah someone else mentioned that as well, I think that would be a good way to go about it
I found that normal types highly struggle to have the same damage output to other types. Something like Headbutt, which is really similar to Iron head, has a lower BP for no reason, so I think the way you do that is give lots of normal type moves a BP to match their other-type equivalents
Perhaps! A lot of people have mentioned bringing back Return, and I could see that as being good if it wasn't brought back as a universal TM, but a TM just for Normal types
This isn't an actual suggestion, but it would be really funny if normal was strong against fairy from a "you're not even real" perspective. Also I really like the Speed Press idea.
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